module Base 
{

    item MARPAT_Camo_Helmet
	{
	DisplayCategory = Accessory,
	ItemType = base:clothing,
	DisplayName = MARPAT Camo Helmet [Defender],
	ClothingItem = MARPAT_Camo_Helmet,
	BodyLocation = base:Hat,
	BloodLocation = Head,
	IconsForTexture = MARPAT_Helmet_Camo;MARPAT_Helmet_Plain,
	CanHaveHoles = false,
        ScratchDefense = 100,
	BiteDefense = 100,
        BulletDefense = 10,
        Insulation = 0.2,
        WindResistance = 0.2,
	WaterResistance = 0.2,
        ChanceToFall = 0,
	Weight = 1,
        ClothingItemExtra = MARPAT_Camo_Helmet_NoBelts,
        ClothingItemExtraOption = NoBelts,
        clothingExtraSubmenu = WithBelts,
        AttachmentsProvided = KATTAJ1HelmetWithMount,
        WorldStaticModel = Helmet_Defender_Ground,
	}

    item MARPAT_Camo_Helmet_NoBelts
	{
	DisplayCategory = Accessory,
	ItemType = base:clothing,
	DisplayName = MARPAT Camo Helmet [Defender],
	ClothingItem = MARPAT_Camo_Helmet_NoBelts,
	BodyLocation = base:Hat,
	BloodLocation = Head,
	IconsForTexture = MARPAT_Helmet_Camo;MARPAT_Helmet_Plain,
	CanHaveHoles = false,
        ScratchDefense = 100,
	BiteDefense = 100,
        BulletDefense = 10,
        Insulation = 0.2,
        WindResistance = 0.2,
	WaterResistance = 0.2,
        ChanceToFall = 0,
	Weight = 1,
        ClothingItemExtra = MARPAT_Camo_Helmet,
        ClothingItemExtraOption = WithBelts,
        clothingExtraSubmenu = NoBelts,
        AttachmentsProvided = KATTAJ1HelmetWithMount,
        WorldStaticModel = Helmet_Defender_Ground,
	}

    item MARPAT_Camo_Hat
        {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = MARPAT Camo Cap,
        ClothingItem = MARPAT_Camo_Hat,
        BodyLocation = base:Hat,
        BloodLocation = Head,
        IconsForTexture = MARPAT_Cap;MARPAT_Cap_Plain,
        CanHaveHoles = false,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.1,
        WaterResistance = 0.1,
        ChanceToFall = 0,
        Weight = 0.1,
        WorldStaticModel = Hat_BaseballCapM_Ground,
        }

    item MARPAT_Camo_GasMask-M80
	{
	DisplayCategory = Accessory,
	ItemType = base:clothing,
	DisplayName = MARPAT Camo Gas Mask,
	ClothingItem = MARPAT_Camo_GasMask-M80,
	BodyLocation = base:MaskEyes,
	BloodLocation = Head,
	Icon = MARPAT_GasMask-M80,
	CanHaveHoles = false,
        ScratchDefense = 100,
	BiteDefense = 100,
        Insulation = 0.5,
        WindResistance = 0.6,
	WaterResistance = 0.3,
        ChanceToFall = 0,
	Weight = 0.3,
	Tags = GasMask;IsDisguise,
	OnCreate = SpecialLootSpawns.OnCreateGasMask,
	DiscomfortModifier = 0.20,
	VisionModifier = 0.90,
        CorpseSicknessDefense = 100,
        WorldStaticModel = MaskHelmet_GasMask-M80_Ground,
	}

    item MARPAT_Camo_Balaclava
        {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = MARPAT Camo Balaclava,
        ClothingItem = MARPAT_Camo_Balaclava,
        BodyLocation = KATTAJ1:Balaclava,
        BloodLocation = Neck,
        IconsForTexture = MARPAT_1h_Bala_Plain;MARPAT_1h_Bala_Camo,
        CanHaveHoles = false,
        Insulation = 0.8,
        WindResistance = 0.5,
        Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = Mask_Balaclava1_Ground,
        }

     item MARPAT_Camo_Jacket
        {
        ItemType = base:clothing,
        DisplayName = MARPAT Camo Jacket,
        ClothingItem = MARPAT_Camo_Jacket,
        BodyLocation = base:Jacket,
        BloodLocation = Jacket,
        IconsForTexture = MARPAT_Jacket_Plain;MARPAT_Jacket,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.3,
        WindResistance = 0.5,
        WaterResistance = 0.2,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.5,
        ClothingItemExtra = MARPAT_Camo_Jacket_Open;MARPAT_Camo_Jacket_Open_SleevesUp;MARPAT_Camo_Jacket_Closed_SleevesUp,
        ClothingItemExtraOption = JacketOpen;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = PutOn,
        WorldStaticModel = Jacket_Classic_Ground,
        }

    item MARPAT_Camo_Jacket_Open
        {
        ItemType = base:clothing,
        DisplayName = MARPAT Camo Jacket,
        ClothingItem = MARPAT_Camo_Jacket_Open,
        BodyLocation = base:Jacket,
        BloodLocation = Jacket,
        IconsForTexture = MARPAT_Jacket_Plain;MARPAT_Jacket,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.25,
        WindResistance = 0.5,
        WaterResistance = 0.6,
        Weight = 1.5,
        FabricType = Cotton,
        NeckProtectionModifier = 0.65,
        ClothingItemExtra = MARPAT_Camo_Jacket;MARPAT_Camo_Jacket_Open_SleevesUp;MARPAT_Camo_Jacket_Closed_SleevesUp,
        ClothingItemExtraOption = PutOn;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpen,
        WorldStaticModel = Jacket_Lightweight_Ground,
        }

    item MARPAT_Camo_Jacket_Open_SleevesUp
        {
        ItemType = base:clothing,
        DisplayName = MARPAT Camo Jacket,
        ClothingItem = MARPAT_Camo_Jacket_Open_SleevesUp,
        BodyLocation = base:Jacket,
        BloodLocation = Shirt;Neck,
        IconsForTexture = MARPAT_Jacket_Plain;MARPAT_Jacket,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.2,
        WindResistance = 0.45,
        WaterResistance = 0.55,
        Weight = 1.5,
        FabricType = Cotton,
        NeckProtectionModifier = 0.65,
        ClothingItemExtra = MARPAT_Camo_Jacket;MARPAT_Camo_Jacket_Open;MARPAT_Camo_Jacket_Closed_SleevesUp,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpenRolledUpSleeves,
        WorldStaticModel = Jacket_Lightweight_Ground,
        }

    item MARPAT_Camo_Jacket_Closed_SleevesUp
        {
        ItemType = base:clothing,
        DisplayName = MARPAT Camo Jacket,
        ClothingItem = MARPAT_Camo_Jacket_Closed_SleevesUp,
        BodyLocation = base:Jacket,
        BloodLocation = Shirt;Neck,
        IconsForTexture = MARPAT_Jacket_Plain;MARPAT_Jacket,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.25,
        WindResistance = 0.55,
        WaterResistance = 0.65,
        Weight = 1.5,
        FabricType = Cotton,
        NeckProtectionModifier = 0.75,
        ClothingItemExtra = MARPAT_Camo_Jacket;MARPAT_Camo_Jacket_Open;MARPAT_Camo_Jacket_Open_SleevesUp,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketOpenRolledUpSleeves,
        ClothingExtraSubmenu = JacketRolledUpSleeves,
        WorldStaticModel = Jacket_Lightweight_Ground,
        }

    item MARPAT_Camo_LongSleeveTop
        {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = MARPAT Camo Shirt,
        ClothingItem = MARPAT_Camo_LongSleeveTop,
        BodyLocation = base:Shirt,
        BloodLocation = ShirtLongSleeves,
        Icon = MARPAT_Top,
        ScratchDefense = 15,
        BiteDefense = 10,
        Insulation = 0.35,
        WindResistance = 0.2,
        Weight = 0.1,
        FabricType = Cotton,
        ClothingItemExtra = MARPAT_Camo_ShortSleeveTop,
        ClothingItemExtraOption = RollUp,
        ClothingExtraSubmenu = PutOn,
        WorldStaticModel = TShirt_Ground,
        }

    item MARPAT_Camo_ShortSleeveTop
        {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = MARPAT Camo Shirt,
        ClothingItem = MARPAT_Camo_ShortSleeveTop,
        BodyLocation = base:Shirt,
        BloodLocation = Shirt,
        Icon = MARPAT_Top,
        ScratchDefense = 15,
        BiteDefense = 10,
        Insulation = 0.35,
        WindResistance = 0.2,
	Weight = 0.1,
        FabricType = Cotton,
        ClothingItemExtra = MARPAT_Camo_LongSleeveTop,
        ClothingItemExtraOption = PutOn,
        ClothingExtraSubmenu = RollUp,
        WorldStaticModel = TShirt_Ground,
        }

    item MARPAT_Camo_Vest
        {
        DisplayCategory = KATTAJ1_BulletproofVest,
        ItemType = base:clothing,
        DisplayName = MARPAT Camo Plate Carrier [Heavy],
        ClothingItem = MARPAT_Camo_Vest,
        BodyLocation = base:TorsoExtraVestBullet,
        IconsForTexture = MARPAT_Vest_Heavy_Camo;MARPAT_Vest_Heavy_Plain,
        BloodLocation = ShirtNoSleeves; Neck,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.98,
        BiteDefense = 50,
        ScratchDefense = 70,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 2.5,
        NeckProtectionModifier = 0.5,
        FabricType = Leather,
        WorldStaticModel = BulletproofVest_Defender_Medium_Ground,
        }

    item MARPAT_Camo_LightVest
        {
        DisplayCategory = KATTAJ1_BulletproofVest,
        ItemType = base:clothing,
        DisplayName = MARPAT Camo Plate Carrier,
        ClothingItem = MARPAT_Camo_LightVest,
        BodyLocation = base:TorsoExtraVestBullet,
        IconsForTexture = MARPAT_Vest;MARPAT_Vest_Plain,
        BloodLocation = ShirtNoSleeves; Neck,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.98,
        BiteDefense = 30,
        ScratchDefense = 55,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 2,
        NeckProtectionModifier = 0.5,
        FabricType = Leather,
        WorldStaticModel = BulletproofVest_Patriot_Light_Ground,
        }

    item MARPAT_Camo_ShoulderPads_Patriot
	{
	DisplayCategory = KATTAJ1_ArmsProtectionLower,
	ItemType = base:clothing,
	DisplayName = MARPAT Camo Shoulder Pads,
   	ClothingItem = MARPAT_Camo_ShoulderPads_Patriot,
	BodyLocation = KATTAJ1:UpperArms,
	BloodLocation = UpperArms,
	IconsForTexture = MARPAT_ShoulderPads_Camo;MARPAT_ShoulderPads_Plain,
        ScratchDefense = 20,
        BiteDefense = 20,
        BulletDefense = 15,
        Insulation = 0.15,
        WindResistance = 0.2,
	Weight = 0.5,
        FabricType= Leather,
        WorldStaticModel = ArmsProtectionUpper_Patriot_Light_Ground,
	}

    item MARPAT_Camo_Elbow_Pads
	{
	DisplayCategory = KATTAJ1_ArmsProtectionLower,
	ItemType = base:clothing,
	DisplayName = MARPAT Camo Elbow Pads,
   	ClothingItem = MARPAT_Camo_Elbow_Pads,
	BodyLocation = KATTAJ1:Elbows,
	BloodLocation = LowerArms,
	IconsForTexture = MARPAT_ElbowPads;MARPAT_ElbowPads_Plain,
        ScratchDefense = 20,
        BiteDefense = 20,
        BulletDefense = 15,
        Insulation = 0.15,
        WindResistance = 0.2,
	Weight = 0.5,
        FabricType= Leather,
        WorldStaticModel = ArmsProtectionLower_Patriot_Light_Ground,
	}

     item MARPAT_Camo_Gloves
	{
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = MARPAT Camo Gloves,
        ClothingItem = MARPAT_Camo_Gloves,
        BodyLocation = base:Hands,
        Icon = MARPAT_Gloves,
        BloodLocation = Hands,
        ScratchDefense = 30,
        BiteDefense = 20,
        Insulation = 0.8,
        WindResistance = 0.8,
        Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = Gloves_Ground,
	}

    item MARPAT_Camo_Pants
        {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = MARPAT Camo Pants,
        ClothingItem = MARPAT_Camo_Pants,
        BodyLocation = base:Pants,
        BloodLocation = Trousers,
        Icon = MARPAT_Pants,
        RunSpeedModifier = 0.98,
        ScratchDefense = 20,
        BiteDefense = 10,
        Insulation = 0.3,
        WindResistance = 0.5,
        WaterResistance = 0.2,
	Weight = 1,
        FabricType = Cotton,
        ClothingItemExtra = MARPAT_Camo_Pants_Tuck,
        ClothingItemExtraOption = TuckPants,
        ClothingExtraSubmenu = PutOn,
        WorldStaticModel = Pants_Cargo_Ground,
        }

    item MARPAT_Camo_Pants_Tuck
        {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = MARPAT Camo Pants,
        ClothingItem = MARPAT_Camo_Pants_Tuck,
        BodyLocation = base:Pants,
        BloodLocation = Trousers,
        Icon = MARPAT_Pants,
        RunSpeedModifier = 0.98,
        ScratchDefense = 20,
        BiteDefense = 10,
        Insulation = 0.3,
        WindResistance = 0.5,
        WaterResistance = 0.4,
	Weight = 1,
        FabricType = Cotton,
        ClothingItemExtra = MARPAT_Camo_Pants,
        ClothingItemExtraOption = PutOn,
        ClothingExtraSubmenu = TuckPants,
        WorldStaticModel = Pants_Classic_Ground,
        }

    item MARPAT_Camo_Knee_Pads
        {
        DisplayCategory = KATTAJ1_LegsProtectionLower,
        ItemType = base:clothing,
        DisplayName = MARPAT Camo Knee Pads,
        ClothingItem = MARPAT_Camo_Knee_Pads,
        BodyLocation = KATTAJ1:Knees,
        BloodLocation = LowerLegs,
        IconsForTexture = MARPAT_KneePads;MARPAT_KneePads_Plain,
        ScratchDefense = 20,
        BiteDefense = 20,
        BulletDefense = 15,
        Insulation = 0.15,
        WindResistance = 0.2,
        Weight = 0.5,
        FabricType= Leather,
        WorldStaticModel = LegsProtectionLower_Patriot_Light_Ground,
        }

    item MARPAT_Camo_KneePads_Defender
        {
        DisplayCategory = KATTAJ1_LegsProtectionLower,
        ItemType = base:clothing,
        DisplayName = MARPAT Camo Knee Pads [Heavy],
        ClothingItem = MARPAT_Camo_KneePads_Defender,
        BodyLocation = KATTAJ1:Knees,
        BloodLocation = LowerLegs,
        IconsForTexture = MARPAT_HeavyKneePads;MARPAT_HeavyKneePads_Plain,
        ScratchDefense = 24,
        BiteDefense = 24,
        BulletDefense = 20,
        Insulation = 0.15,
        WindResistance = 0.2,
        Weight = 0.5,
        FabricType= Leather,
        WorldStaticModel = LegsProtectionLower_Defender_Medium_Ground,
        }

    item MARPAT_Camo_Boots
        {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = MARPAT Camo Boots,
        ClothingItem = MARPAT_Camo_Boots,
        BodyLocation = base:Shoes,
        BloodLocation = Shoes,
        IconsForTexture = MARPAT_Boots,
        StompPower = 3,
        ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.9,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.9,
        Weight = 1,
        FabricType= Leather,
        WorldStaticModel = Shoes_Boots_Ground,
        }
    
    item MARPAT_Camo_TacBoots
        {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = MARPAT Camo Tactical Shoes,
        ClothingItem = MARPAT_Camo_TacBoots,
        BodyLocation = base:Shoes,
        BloodLocation = Shoes,
        IconsForTexture = MARPAT_TacBoots,
        StompPower = 2.5,
        ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.95,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 0.9,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        Weight = 1,
        FabricType= Leather,
        WorldStaticModel = Shoes_TacticalBoots_Ground,
        }

     item MARPAT_Camo_Backpack_Ranger_Tight
        {
    DisplayCategory = Bag,
    ItemType = base:container,
    DisplayName = MARPAT Camo Backpack,
    ClothingItem = MARPAT_Camo_Backpack_Ranger_Tight,
    CanBeEquipped = base:Back,
    WeightReduction = 90,
    Weight = 2,
    Capacity = 22,
    IconsForTexture = MARPAT_Ranger_Backpack_Camo;MARPAT_Ranger_Backpack_Plain,
    OpenSound = OpenBag,
    CloseSound = CloseBag,
    PutInSound = PutItemInBag,
    BloodLocation = Bag,
    RunSpeedModifier = 0.96,
    CanHaveHoles = false,
    AttachmentReplacement = Bag,
    ReplaceInSecondHand = MARPAT_Camo_Backpack_Ranger_LHand holdingbagleft,
    ReplaceInPrimaryHand = MARPAT_Camo_Backpack_Ranger_RHand holdingbagright,
    WorldStaticModel = Backpack_Ranger_Large_Ground,
        }

	craftRecipe MARPAT Camo Helmet [Defender]
	{
        timedAction = Making,
	Time = 150,
        SkillRequired = Tailoring:6,
	NeedToBeLearn = True,
        tags = AnySurfaceCraft,
        category = Tailoring,
        xpAward = Tailoring:1,
	AutoLearnAny = Tailoring:6,
		inputs
		{
			item 1 tags[SewingNeedle] mode:keep,
			item 2 [Base.Thread],
                        item 1 [Base.Hat_Army;Base.Hat_ArmyDesert;Base.Hat_MetalScrapHelmet;Base.Hat_RiotHelmet;Base.Hat_SPHhelmet;Base.MARPAT_Camo_Helmet;Base.MARPAT_Camo_Helmet_NoBelts],
		}
		outputs
		{
			item 1 Base.MARPAT_Camo_Helmet,
		}
	}

	craftRecipe Craft MARPAT Camo Cap
	{
        timedAction = Making,
	Time = 100,
        SkillRequired = Tailoring:6,
	NeedToBeLearn = True,
        tags = InHandCraft,
        category = Tailoring,
        xpAward = Tailoring:1,
	AutoLearnAny = Tailoring:6,
		inputs
		{
			item 1 tags[SewingNeedle] mode:keep,
			item 1 tags[Scissors] mode:keep,
			item 2 [Base.Thread],
			item 2 [Base.RippedSheets],
			item 2 [Base.LeatherStrips],
		}
		outputs
		{
			item 1 Base.MARPAT_Camo_Hat,
		}
	}

	craftRecipe Craft MARPAT Camo Balaclava
	{
        timedAction = Making,
	Time = 100,
        SkillRequired = Tailoring:6,
	NeedToBeLearn = True,
        tags = InHandCraft,
        category = Tailoring,
        xpAward = Tailoring:1,
	AutoLearnAny = Tailoring:6,
		inputs
		{
			item 1 tags[SewingNeedle] mode:keep,
			item 1 tags[Scissors] mode:keep,
			item 2 [Base.Thread],
			item 4 [Base.RippedSheets],
			item 2 [Base.LeatherStrips],
		}
		outputs
		{
			item 1 Base.MARPAT_Camo_Balaclava,
		}
	}

	craftRecipe Craft MARPAT Camo Jacket
	{
        timedAction = Making,
	Time = 120,
        SkillRequired = Tailoring:6,
	NeedToBeLearn = True,
        tags = InHandCraft,
        category = Tailoring,
        xpAward = Tailoring:1,
	AutoLearnAny = Tailoring:6,
		inputs
		{
			item 1 tags[SewingNeedle] mode:keep,
			item 1 tags[Scissors] mode:keep,
			item 6 [Base.LeatherStrips],
			item 4 [Base.Thread],
			item 4 [Base.RippedSheets],
			item 2 [Base.Button],
			item 2 [Base.Twine],
		}
		outputs
		{
			item 1 Base.MARPAT_Camo_Jacket,
		}
	}

	craftRecipe Craft MARPAT Camo Shirt
	{
        timedAction = Making,
	Time = 120,
        SkillRequired = Tailoring:6,
	NeedToBeLearn = True,
        tags = InHandCraft,
        category = Tailoring,
        xpAward = Tailoring:1,
	AutoLearnAny = Tailoring:6,
		inputs
		{
			item 1 tags[SewingNeedle] mode:keep,
			item 1 tags[Scissors] mode:keep,
			item 4 [Base.LeatherStrips],
			item 2 [Base.Thread],
			item 2 [Base.RippedSheets],
		}
		outputs
		{
			item 1 Base.MARPAT_Camo_ShortSleeveTop,
		}
	}

	craftRecipe Craft MARPAT Camo Vest
	{
        timedAction = Making,
	Time = 180,
        SkillRequired = Tailoring:6,
	NeedToBeLearn = True,
        tags = AnySurfaceCraft,
        category = Tailoring,
        xpAward = Tailoring:1,
	AutoLearnAny = Tailoring:6,
		inputs
		{
			item 1 tags[SewingNeedle] mode:keep,
			item 1 tags[Scissors] mode:keep,
			item 2 [Base.LeatherStrips],
			item 4 [Base.Thread],
			item 2 [Base.Sheet],
			item 1 [Base.Wire],
			item 2 [Base.SmallSheetMetal],
		}
		outputs
		{
			item 1 Base.MARPAT_Camo_LightVest,
		}
	}

	craftRecipe Craft MARPAT Camo Vest [Heavy]
	{
        timedAction = Making,
	Time = 200,
        SkillRequired = Tailoring:6,
	NeedToBeLearn = True,
        tags = AnySurfaceCraft,
        category = Tailoring,
        xpAward = Tailoring:1,
	AutoLearnAny = Tailoring:6,
		inputs
		{
			item 1 tags[SewingNeedle] mode:keep,
			item 1 tags[Scissors] mode:keep,
			item 2 [Base.LeatherStrips],
			item 6 [Base.Thread],
			item 2 [Base.Sheet],
			item 1 [Base.Wire],
			item 4 [Base.SmallSheetMetal],
		}
		outputs
		{
			item 1 Base.MARPAT_Camo_Vest,
		}
	}

	craftRecipe Craft MARPAT Camo Shoulder Pads
	{
        timedAction = Making,
	Time = 120,
        SkillRequired = Tailoring:6,
	NeedToBeLearn = True,
        tags = AnySurfaceCraft,
        category = Tailoring,
        xpAward = Tailoring:1,
	AutoLearnAny = Tailoring:6,
		inputs
		{
			item 1 tags[SewingNeedle] mode:keep,
			item 1 tags[Scissors] mode:keep,
			item 2 [Base.LeatherStrips],
			item 4 [Base.Thread],
			item 2 [Base.RippedSheets],
			item 1 [Base.SmallSheetMetal],
		}
		outputs
		{
			item 1 Base.MARPAT_Camo_ShoulderPads_Patriot,
		}
	}

	craftRecipe Craft MARPAT Camo Elbow Pads
	{
        timedAction = Making,
	Time = 120,
        SkillRequired = Tailoring:6,
	NeedToBeLearn = True,
        tags = AnySurfaceCraft,
        category = Tailoring,
        xpAward = Tailoring:1,
	AutoLearnAny = Tailoring:6,
		inputs
		{
			item 1 tags[SewingNeedle] mode:keep,
			item 1 tags[Scissors] mode:keep,
			item 2 [Base.LeatherStrips],
			item 4 [Base.Thread],
			item 2 [Base.RippedSheets],
			item 1 [Base.SmallSheetMetal],
		}
		outputs
		{
			item 1 Base.MARPAT_Camo_Elbow_Pads,
		}
	}

	craftRecipe Craft MARPAT Camo Knee Pads
	{
        timedAction = Making,
	Time = 120,
        SkillRequired = Tailoring:6,
	NeedToBeLearn = True,
        tags = AnySurfaceCraft,
        category = Tailoring,
        xpAward = Tailoring:1,
	AutoLearnAny = Tailoring:6,
		inputs
		{
			item 1 tags[SewingNeedle] mode:keep,
			item 1 tags[Scissors] mode:keep,
			item 2 [Base.LeatherStrips],
			item 4 [Base.Thread],
			item 2 [Base.RippedSheets],
			item 1 [Base.SmallSheetMetal],
		}
		outputs
		{
			item 1 Base.MARPAT_Camo_Knee_Pads,
		}
	}

	craftRecipe Craft MARPAT Camo Knee Pads [Heavy]
	{
        timedAction = Making,
	Time = 160,
        SkillRequired = Tailoring:6,
	NeedToBeLearn = True,
        tags = AnySurfaceCraft,
        category = Tailoring,
        xpAward = Tailoring:1,
	AutoLearnAny = Tailoring:6,
		inputs
		{
			item 1 tags[SewingNeedle] mode:keep,
			item 1 tags[Scissors] mode:keep,
			item 2 [Base.LeatherStrips],
			item 4 [Base.Thread],
			item 4 [Base.RippedSheets],
			item 2 [Base.SmallSheetMetal],
		}
		outputs
		{
			item 1 Base.MARPAT_Camo_KneePads_Defender,
		}
	}

	craftRecipe Craft MARPAT Camo Gloves
	{
        timedAction = Making,
	Time = 100,
        SkillRequired = Tailoring:6,
	NeedToBeLearn = True,
        tags = InHandCraft,
        category = Tailoring,
        xpAward = Tailoring:1,
	AutoLearnAny = Tailoring:6,
		inputs
		{
			item 1 tags[SewingNeedle] mode:keep,
			item 1 tags[Scissors] mode:keep,
                        item 1 [Base.Gloves_LeatherGloves;Base.Gloves_LeatherGlovesBlack;Base.Gloves_LeatherGlovesBrown;Base.Gloves_HuntingCamo;Base.Gloves_FingerlessLeatherGloves;Base.Gloves_FingerlessLeatherGloves_Black],
			item 2 [Base.Thread],
			item 2 [Base.RippedSheets],
			item 2 [Base.LeatherStrips],
		}
		outputs
		{
			item 1 Base.MARPAT_Camo_Gloves,
		}
	}

	craftRecipe Craft MARPAT Camo Pants
	{
        timedAction = Making,
	Time = 120,
        SkillRequired = Tailoring:6,
	NeedToBeLearn = True,
        tags = InHandCraft,
        category = Tailoring,
        xpAward = Tailoring:1,
	AutoLearnAny = Tailoring:6,
		inputs
		{
			item 1 tags[SewingNeedle] mode:keep,
			item 1 tags[Scissors] mode:keep,
			item 2 [Base.LeatherStrips],
			item 2 [Base.Thread],
			item 4 [Base.RippedSheets],
			item 1 [Base.Button],
			item 2 [Base.Twine],
		}
		outputs
		{
			item 1 Base.MARPAT_Camo_Pants,
		}
	}

	craftRecipe Craft MARPAT Camo Boots
	{
        timedAction = Making,
	Time = 120,
        SkillRequired = Tailoring:6,
	NeedToBeLearn = True,
        tags = InHandCraft,
        category = Tailoring,
        xpAward = Tailoring:1,
	AutoLearnAny = Tailoring:6,
		inputs
		{
			item 1 tags[SewingNeedle] mode:keep,
			item 1 tags[Scissors] mode:keep,
                        item 1 [Base.Shoes_ArmyBoots;Base.Shoes_ArmyBootsDesert;Base.Shoes_WorkBoots;Base.Shoes_HikingBoots;Base.Shoes_BlackBoots;Base.MARPAT_Camo_TacBoots],
			item 4 [Base.LeatherStrips],
			item 2 [Base.Thread],
			item 2 [Base.RippedSheets],
		}
		outputs
		{
			item 1 Base.MARPAT_Camo_Boots,
		}
	}

	craftRecipe Craft MARPAT Camo TacBoots
	{
        timedAction = Making,
	Time = 120,
        SkillRequired = Tailoring:6,
	NeedToBeLearn = True,
        tags = InHandCraft,
        category = Tailoring,
        xpAward = Tailoring:1,
	AutoLearnAny = Tailoring:6,
		inputs
		{
			item 1 tags[SewingNeedle] mode:keep,
			item 1 tags[Scissors] mode:keep,
                        item 1 [Base.Shoes_ArmyBoots;Base.Shoes_ArmyBootsDesert;Base.Shoes_WorkBoots;Base.Shoes_HikingBoots;Base.Shoes_BlackBoots;Base.MARPAT_Camo_Boots],
			item 4 [Base.LeatherStrips],
			item 2 [Base.Thread],
			item 2 [Base.RippedSheets],
		}
		outputs
		{
			item 1 Base.MARPAT_Camo_TacBoots,
		}
	}

	craftRecipe Craft MARPAT Camo Backpack
	{
        timedAction = Making,
	Time = 160,
        SkillRequired = Tailoring:6,
	NeedToBeLearn = True,
        tags = AnySurfaceCraft,
        category = Tailoring,
        xpAward = Tailoring:1,
	AutoLearnAny = Tailoring:6,
		inputs
		{
			item 1 tags[SewingNeedle] mode:keep,
			item 1 tags[Scissors] mode:keep,
                        item 1 [Base.Bag_SurvivorBag;Base.Bag_ALICEpack;Base.Bag_ALICEpack_Army;Base.Bag_ALICEpack_DesertCamo;Base.Bag_Schoolbag;Base.Bag_Schoolbag_Travel;Base.Bag_Schoolbag_Patches;Base.Bag_Schoolbag_Kids;Base.Bag_Schoolbag_Medical;Base.Bag_BigHikingBag;Base.Bag_BigHikingBag_Travel],
			item 2 [Base.LeatherStrips],
			item 4 [Base.Thread],
			item 1 [Base.Sheet],
		}
		outputs
		{
			item 1 Base.MARPAT_Camo_Backpack_Ranger_Tight,
		}
	}

	craftRecipe Craft MARPAT Camo Gas Mask
	{
        timedAction = Making,
	Time = 200,
        SkillRequired = Tailoring:6,
	NeedToBeLearn = True,
        tags = AnySurfaceCraft,
        category = Tailoring,
        xpAward = Tailoring:1,
	AutoLearnAny = Tailoring:6,
		inputs
		{
			item 1 tags[SewingNeedle] mode:keep,
			item 1 tags[Scissors] mode:keep,
                        item 1 [Base.Hat_GasMask;Base.Hat_GasMask_nofilter;Base.Hat_ImprovisedGasMask;Base.Hat_ImprovisedGasMask_nofilter],
			item 4 [Base.LeatherStrips],
			item 2 [Base.Thread],
		}
		outputs
		{
			item 1 Base.MARPAT_Camo_GasMask-M80,
		}
	}
}